Last weekend we were once again in good old Leipzig for the first gaming convention of the year 2024, the Caggtus. We’ve been here in previous years, previously known under a different name (Dreamhack Leipzig) but with the same concept, hosting the country’s largest (the GamesCom LAN could soon take over) LAN party, drawing countless visitors and gamers into its halls. 

That the core is about the LAN party including some tournaments is clearly noticeable from the adjacent expo. This was also not a highlight in recent years. 

But tradition obliges, and so we were part of the party again this year. Additionally, we can realize the whole thing as a day trip for us, so the rather high ticket prices (compared to what is offered, for example at the GamesCom) don’t weigh as heavily. 

Well, it was still not even possible to fill a complete hall as a pure exhibition, which is somewhat tragic, since the Games Convention used to occupy almost all relevant halls back then. Additionally, the one hall was designed quite airy and filled with things like laser tag, AOK Plus and some similar only partly related booths. Plus a stage and snack stands. 

Meaning, if you move briskly, you’d be “through” the exhibition in under an hour and wouldn’t have missed much.

Main Stage with Nerdic Tournament at saturday morning
Still, the stage is to be mentioned as a major highlight, where there was a nice daily program including participatory tournaments. At the first item on the agenda, the Nerdic Tournament, we at least defended our 2023 title again. 
 
The second big highlight was the Indie Area, even if it wasn’t really called that here. So there were about 2 dozen indie developers who presented their games to interested visitors. Of course, we were primarily looking for the possible next couch co-op hit, like we discovered Tools Up at Gamescom back then. We didn’t find such a polished and mass-appealing title at Caggtus. But we still had fun with one of the games on display, namely EXTRACTD.
 
An interesting take on the classic tower defense genre. 
 
Where you play with up to 4 players in a top-down view, on a one-screen playing field. In addition to the namesake tower defense aspect, it’s especially important to mine resources in the environment and then invest them in the towers. 
 
Since You open up new routes for the invaders by mining away forests and mountains, it’s especially important to balance mining and upgrading the towers. Unlike in the endless tower defense mode, you don’t have seemingly endless resources (in some levels you can cultivate plants again to use them as resources later). 
 
But you also always collect a fixed amount of resources before the monsters overrun you or time runs out.It gets especially heated when you have to coordinate tower building and block each other’s paths, unnecessarily open them, or simply steal resources from each other.
 
Sadly for now the game is only in development for PC, but portition is already on their bucketlist, too.
 
Nevertheless, we’ll keep it on our wishlist for now and gladly link the devs’ social media profiles here:
 
 
 

We remain excited for the rest of the convention year and will see you again in Leipzig at the latest in 2025.

 

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